Final Fantasy XIII: Greater Than the Sum of Its Parts
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I love movies so much more than games. I do,
however, love Final Fantasy games more than all of the movies in the
world. Why? Because to me, getting to know and love a cast of
characters for 40+ hours is so much more impactful than after 2 hours.
Yeah, a multi-entry saga like The Lord of the Rings can have a serious
impact after its total 10+ hours of film, but it still can't come close
to emulating the emotional satisfaction I feel when I complete a Final
Fantasy game. It's been nearly a decade since I've experienced this.
Final Fantasy X was the last entry in the series that I consider to be
a "real" FF (Final Fantasy). FFX is also what first inspired me to
pursue storytelling and animation as a career. It's definitely one of
the greatest stories ever told, and without a doubt, my personal
favorite story. Ever. Imagine my anticipation for the coming of what
appeared to be the first "real" entry to the series in nine years!
Finally, another FFX! By the way, all FF games are completely self
contained and featured unique worlds, characters and stories. Only a
few elements carry over to each, giving it a familiar, yet entirely
original feel. So, did it meet my expectations? Well, I'm pretty sure
that would be impossible. It is, however, a great game. Unfortunately
it's not one of the stronger entries. Luckily, Final Fantasy XIII is
far greater than the sum of its parts.
The futuristic city world of Cocoon floats above the abandoned wilderness of Pulse.Hovering
above the wilderness of the world called Pulse is Cocoon, a self
contained human paradise. It was created by the god-like beings known
as fal'Cie (pronounced fal-see) to protect humans from the dangers of
Pulse. The fal'Cie would occasionally deem a human their servant, which
would be known as a l'Cie (pronounced luh-see). If the l'Cie falied his
(or her) "focus" or took too long to complete it, he would turn into a
cie'Th (pronounced seeth). If success was achieved, he would turn into
crystal and gain "eternal life." To humans, either fate was worse than
death itself. In Cocoon, there was no need for l'Cie, in fact nobody
had been turned into a l'Cie in hundreds of years. They were deemed
myth, and everything of Pulse origin was feared and loathed. When six
Cocoon citizens are turned into l'Cie by a Pulse fal'Cie, they are
labeled enemies of their home, Cocoon. Can they defy their fate?
Final Fantasy games are story-centric. They always follow a similar
formula, too. A group of unlikely heroes must band together to topple
some form of corrupt government, which usually leads to the reveal and
pursuit of a much higher, world-threatening power. Nearly every entry
in the series has done a great job of keeping that concept completely
original and fresh. The members of the creative team at Square-Enix are
expert storytellers. They've proven it time and again. It's a little
unfortunate that the first time it comes across slightly stale (at
least when compared to their enormously positive track record) is with
the first game whose level of production matches that of CG movies
(thanks to the PS3). It really does have an INCREDIBLE story at it's
core, but the way in which it's told certainly isn't as masterfully
crafted as its predecessors. The world is deep and vast, and once I
finally got a grasp on what had been going on behind the scenes, all of
the seemingly aimless segments of the game's plot fell in to place.
Still, some plot aspects seemed awkwardly forced, as if the great cast
of characters were constantly being thrown into situations that the
writers deemed "had to happen." It's not always like this, as there are
a few multi-hour segments that feature some of the best storytelling in
the series. Outside of the cutscene-featured plot I also had to read
many entries of the "datalog" to really appreciate the world and story.
This is something I really loved. Similar to the appendices at the end
of The Lord of the Rings, the datalog provides a vast amount of
information about the deep workings of the huge world Square-Enix
created. Unfortunately, a lot of this game's players simply aren't
going to take the time to read it, and will therefore miss out on a LOT
of the game's inner plot. Although it's a great addition to the game, I
really wish a bit more of it had been worked into the cutscenes to make
the plot flow a bit better. A few slow areas and forced events aside,
FFXIII really does have a great story. It's really the characters that
make it work. They are some of the best characters in the series.
They're endearing, relatable, and by the time I reached the end they
had become an active part of my life. Yeah, they start out as jerks and
have some seriously messed up motivation, but the realization of their
own flaws just makes them that much more relatable. I became incredibly
involved in their struggle to defy their fate. On many occasions I
found myself yelling at the bosses I was fighting because I was so
furious at what they were putting my dear friends through! And now it's
all over. I miss them already!
Complementing the story is a fantastic battle system. A heavily evolved
version of the classic turn-based combat the series founded two decades
ago really takes the gameplay in a great new direction. Rather than
inputting the commands of each party member and waiting for your next
turn while enemies wallop you, the player controls only the party
leader in a seemingly real-time experience. You enter manual commands
(multiple chained abilities per-turn) while also actively switching
sets of "roles" for your party to fit the current situation. The system
really puts you in control of the tactical flow of the battle, rather
than having you input every single command. It takes a LOT of strategy,
especially since the battles are moving incredibly fast. The handy
"auto-battle" command sounds like a cheap way to let the game play
itself, but it's honestly a life saver. The complex battle system can
be excruciatingly punishing at times, but that just makes it all the
more rewarding. Leveling through the Crystarium (a simplified version
of FFX's sphere-grid leveling system) is also a welcome change to
simply gaining level-ups after a battle. It allows some freedom to
choose which roles you develop for each character. There's also a fancy
weapon/accessory customization feature.
As far as level design goes...Yeah, it's linear. Linearity doesn't
really bother me as long as there's a great story driving me. I mean do
many gamers seriously enjoy getting lost? Not me! During some of the
plot's slower chapters I did start to notice just how claustrophobic
and narrow some areas could be, but it did little to detract from how
beautiful the scenery is. The narrow corridors do have one huge
benefit. When you finally make it down to Pulse, the reveal of the open
landscapes and natural environments rank among my absolute favorite
moments in gaming history. It's just so liberating!
The game looks and sounds great. No need to elaborate much here. It may
not be as visually impressive as Uncharted 2, but it's got a level of
polish that generally isn't seen in a game. There are tons of changes
in scenery, each containing equal attention to detail. The character
models, however, are hands down the best seen in a game. Ever. Best
facial animation, best motion capture, best hair...You name it, FFXIII
wins. Prerendered FMV's (full motion videos) are also the best ever
seen. and run in full 1080p on the PS3. The music is also fantastic and
memorable, despite a few tracks that seriously don't fit the mood well
(harmonica solo...). Oh, and the voice acting is top-notch. It adds yet
another layer of believability to these incredibly human characters.
It may seem like I'm tearing the game apart, but it's really just
nitpicking. Though I wasn't entirely thrilled with the experience while
I was playing, it now all blends into a single fantastic memory. If I
had never played a Final Fantasy game and then dove straight into
FFXIII, I would probably call it the greatest game ever made. The team
at Square-Enix has made so many absolute masterpieces that even a game
like FFXIII, which I consider to be one of the greatest games of the
current console generation, will come across a tad disappointing when
compared to FFVII, FFIX and FFX. It really is a masterpiece. It's just
that I've come to expect nothing short of perfection from Square.
FFXIII makes a number of missteps; some large and some small, but for
each of the game's downsides, there are many upsides that blow all
games in recent memory out of the water. In the end, the game comes to
such a satisfying climax that my mixed reactions of the past 45+ hours
all instantly melded into a single, complete memory of fondness and
love. Go in with an open mind and I assure you that an incredibly
satisfying fantasy epic awaits you.
Overview:
Pros:
+Has a great story at is core.
+Endearing, relatable characters.
+Fantastic character backstory, development and drama.
+Top-notch voice acting.
+English lip-sync!
+Cutscenes are beautiful and are at the same production level as a CG movie.
+Emotionally investing and rewarding.
+Satisfying ending.
+Some great and memorable music.
+Epic.
+Enthralling action scenes.
+Pretty scenery.
+Nice art direction.
+Exploring Pulse is fun.
+Deep and involving battle system.
+Incredibly addicting. It makes the hours pass like minutes. Literally.
I played for 22 hours straight at one point and it felt like 5.
+Challenging difficulty once it gets going.
+Incredible final bosses.
+Generally impressive AI.
+Tons of deep coverage on the worlds of Pulse and Cocoon in the datalog.
+Snow getting punched in the face.
Cons:
-A few long stretches of seemingly unmotivated plot developments.
-Some claustrophobic level design.
-Paradigms (sets of battle roles) reset whenever characters are
swapped. There seriously needed to be a "save paradigm set" feature.
-AI-controlled party members don't always target the leader's target.
-The great story isn't told as well as it could have been.
-Lots of essential plot will be lost to players who refuse to read the datalog.
-Menu animations are too slow. I wanted to click faster than it would let me.
-Gameplay could use more variety. Towns to explore, sidequests other than monster hunts, more mini-games, etc.
-Some music has awkward placement.
-The final location in the game is really ugly.
Consensus:
Far greater than the sum of its parts, Final Fantasy XIII overcomes its
would-be glaring flaws with great characters, a fantastically addicting
battle system and a deep, complex world. There's also a great story
hidden away at its core, but it might require a little extra effort to
uncover it than simply watching the cutscenes. Go in with an open mind
and I assure you that an incredibly satisfying fantasy epic awaits you. 9/10.





